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Blizzcon diablo immortal line
Blizzcon diablo immortal line











blizzcon diablo immortal line blizzcon diablo immortal line

With the new Warband system, MMO-like co-op extends to creating eight player groups with friends. And clans are these massive hundred-player social structures you can join into.” The Cycle of Strife, which is this server-wide conflict between two factions, the Immortals and Shadows, players can take part in that with their clan.

blizzcon diablo immortal line

The Helliquary eight player raids, some of the biggest demons in the game that you can face, you need to team up with seven other other people to take on. “But these become core to the experience of Diablo Immortal. “And when you put the two of those together, rich social systems emerge that may not have made sense in previous iterations of Diablo,” Jeff Grubb adds. You can play PVE, which is something that's more traditionally Diablo, but then there's this really big end-game PVP stuff, so there’s that too.” Entering Westmarch for the first time, it’s cool to see other players running around, but you can choose to play solo, you can play with a party of four, or you can choose to play as part of a Warband of eight. “You can do that by yourself and have that great experience. “You can go in, and you can play through an amazing story where you get off the boat and head into town and the cutscenes kick in,” Rod Fergusson says. With its traditional hack-and-slash setup and isometric perspective, Diablo Immortal very much looks the part, and also has a story to tell, through a linear structure that takes players through an array of diverse locations, growing in power as they slay the countless demons of Hell to find loot and legendary gear. Even so, at its core, the team have set out to create an “authentic Diablo experience,” says Jeff Grubb, adapted for mobile and with an MMO backbone.













Blizzcon diablo immortal line